COMMANDER · DECK
Zombies
Bracket 3 · Upgraded@Bradders · 2025-04-05
106 CARDS (LIMIT 100)
DECK $
$804.28
MYTHIC
16
RARE
51
UNCOMMON
22
COMMON
17
COMMAND2 CARDS
Creature
2 cardsMAIN104 CARDS
Creature
29 cardsEnchantment
14 cardsArtifact
9 cardsSorcery
4 cardsInstant
8 cardsBattle
1 cardLand
35 cardsMONEY CARDS·57 CARDS·$628.43
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Creature
14 cardsEnchantment
11 cardsArtifact
7 cardsSorcery
4 cardsInstant
6 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Acererak the Archlich + Rooftop Storm: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Acererak the Archlich + Rooftop Storm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 34 cards not in the pool
BANNED · 1
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land39
Nonbasic32
Basic7
Island8
Swamp7
Plains4
Creature32
Zombie26
Wizard10
Human4
God2
Warlock2
Bird1
Cleric1
Giant1
Horror1
Knight1
Monk1
Siege1
Soldier1
Warrior1
Outlaws2
Party12
Enchantment16
Adventure2
Class1
Artifact9
Book1
Equipment1
Instant8
Adventure1
Sorcery4
Adventure1
Battle1
Siege1
Zombie1
Legends22
Historic29
LAND PROBABILITY
39 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.1%
TURN 538.4%
TURN 660.6%
TURN 777.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 countersNear-infinite colored manaNear-infinite creature tokensNear-infinite creature ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinite creature LTBNear-infinite storm countNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Infinite death triggersInfinite self-millInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-discard triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-discard triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite self-discard triggers
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm countInfinite death triggers
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Infinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
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