COMMANDER · DECK
Hebneb
Bracket 4 · Optimized@Chuffit · 2025-04-08
DECK $
$523.68
MYTHIC
8
RARE
24
UNCOMMON
9
COMMON
59
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
5 cardsInstant
1 cardsLand
5 cardsMONEY CARDS·24 CARDS·$406.31
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Planeswalker
1 cardsCreature
7 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Heartless Hidetsugu + Twinflame Tyrant: early arguably two-card combo, with no mana to spend
- Isengard Unleashed + Heartless Hidetsugu: two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Solphim, Mayhem Dominus + Heartless Hidetsugu — Bracket 4, early two-card combo, with no mana to spend
- Heartless Hidetsugu + Twinflame Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Isengard Unleashed + Heartless Hidetsugu — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Mountain32
Sorcery29
Creature16
Dragon9
Shaman3
Human2
Minotaur2
Warrior2
Wizard2
Zombie2
Barbarian1
Goblin1
Horror1
Ogre1
Phyrexian1
Party4
Artifact10
Equipment2
Enchantment8
Class1
Instant1
Planeswalker1
Chandra1
Legends14
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite damage to all players
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game