COMMANDER · DECK
Something degenerate idk
Bracket 4 · Optimized2020-06-06
DECK $
$691.54
MYTHIC
3
RARE
45
UNCOMMON
23
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
33 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
4 cardsInstant
12 cardsLand
27 cardsMONEY CARDS·58 CARDS·$541.74
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Planeswalker
2 cardsCreature
17 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
2 cardsInstant
10 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Intruder Alarm + Dream Stalker: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Stonecloaker: early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, for four mana or less, pieces included
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Intruder Alarm + Dream Stalker — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Stonecloaker — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Village Bell-Ringer + Temur Sabertooth — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Chulane, Teller of Tales + Village Bell-Ringer + Laboratory Maniac — Bracket 3, two-card combo, for six mana or less, pieces included
- Chulane, Teller of Tales + Intruder Alarm — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 25 cards not in the pool
BANNED · 3
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Creature34
Elf9
Druid8
Human8
Wizard6
Cat3
Drake2
Merfolk2
Shaman2
Bird1
Elder1
Elemental1
Fish1
Gargoyle1
Giant1
Illusion1
Insect1
Monk1
Ouphe1
Plant1
Ranger1
Scout1
Snake1
Soldier1
Spirit1
Wall1
Party6
Land34
Nonbasic24
Basic10
Island9
Plains8
Forest7
Instant12
Artifact9
Enchantment5
Sorcery4
Planeswalker2
Jace1
Teferi1
Legends7
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite mana creatures you control can produceNear-infinite storm countWin the gameNear-infinite untap of creatures you control
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite green manaNear-infinite landfall triggersNear-infinite LTBNear-infinite storm countPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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