COMMANDER · DECK
Lead From The Front With A Really Big Sword
Bracket 4 · Optimized2016-02-16
104 CARDS (LIMIT 100)
DECK $
$650.86
MYTHIC
17
RARE
49
UNCOMMON
19
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Planeswalker
6 cardsCreature
29 cardsEnchantment
11 cardsArtifact
19 cardsSorcery
2 cardsInstant
2 cardsLand
28 cardsMONEY CARDS·61 CARDS·$507.90
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Planeswalker
3 cardsCreature
19 cardsEnchantment
8 cardsArtifact
19 cardsInstant
2 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Immaculate Magistrate + Sage of Hours: infinite extra turns
- Sage of Hours + Ezuri, Claw of Progress: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 11 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 14
- Immaculate Magistrate + Sage of Hours — Bracket 4, infinite extra turns
- Sage of Hours + Ezuri, Claw of Progress — Bracket 4, infinite extra turns
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic25
Basic9
Forest6
Plains5
Island4
Lair1
Creature30
Elf11
Human11
Druid6
Warrior5
Shaman3
Cleric2
Phyrexian2
Soldier2
Wizard2
Angel1
Beast1
Cat1
Eldrazi1
Elemental1
God1
Knight1
Merfolk1
Praetor1
Spirit1
Party9
Artifact22
Equipment12
Enchantment12
Aura2
God1
Planeswalker6
Ajani2
Elspeth1
Freyalise1
Nahiri1
Nissa1
Instant2
Sorcery2
Legends22
Historic40
LAND PROBABILITY
34 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.9%
TURN 670.5%
TURN 785.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana