MetaMox
COMMANDER · DECK

Yuriko rebuild

Bracket 4 · Optimized
@Feykasheck · 2025-02-21
DECK $
$12,154.27
MYTHIC
20
RARE
45
UNCOMMON
19
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

21 cards

Enchantment

4 cards

Artifact

12 cards

Sorcery

12 cards

Instant

24 cards

Land

25 cards
MONEY CARDS·86 CARDS·$9,719.43
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Planeswalker

1 card

Creature

15 cards

Enchantment

4 cards

Artifact

10 cards

Sorcery

11 cards

Instant

24 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 16 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Doomsday + Thassa's Oracle: arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 16 game changers — cEDH lists run 10 or more
CURVE
80201122153943556+
COLOR
U: 42 pipsB: 37 pipsC: 106 pips
TYPES
Instant27
Trap1
Land27
Nonbasic23
Basic4
Island4
Swamp4
Goblin1
Weird1
Creature22
Human7
Rogue4
Ninja3
Shapeshifter3
Wizard3
Merfolk2
Archer1
Bard1
Bird1
Construct1
Eldrazi1
Faerie1
Goblin1
Golem1
Orc1
Otter1
Phyrexian1
Soldier1
Thopter1
Weird1
Changeling3
Outlaws4
Party7
Artifact16
Construct1
Golem1
Phyrexian1
Shapeshifter1
Thopter1
Sorcery13
Enchantment4
Planeswalker1
Kaito1
Legends13
Historic26
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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