MetaMox
COMMANDER · DECK
2016-12-13
ONLY 99 CARDSNO COMMANDER
DECK $
$6,819.35
MYTHIC
4
RARE
51
UNCOMMON
16
COMMON
27
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

25 cards

Enchantment

15 cards

Artifact

12 cards

Sorcery

5 cards

Instant

6 cards

Land

30 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·54 CARDS·$5,443.51
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Creature

13 cards

Enchantment

5 cards

Artifact

6 cards

Sorcery

3 cards

Instant

4 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Seeker of Skybreak + Illusionist's Bracers: early arguably two-card combo, with no mana to spend
  • Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, with no mana to spend
  • Tidewater Minion + Illusionist's Bracers: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
CURVE
1081172143847586+
COLOR
W: 11 pipsU: 21 pipsB: 13.5 pipsR: 11 pipsG: 12.5 pipsC: 131 pips
TYPES
Land36
Nonbasic25
Basic11
Forest7
Island6
Mountain6
Plains6
Swamp6
Creature25
Human8
Wizard8
Druid2
Elemental2
Elf2
Faerie2
Rogue2
Beast1
Bird1
Drake1
God1
Juggernaut1
Merfolk1
Minion1
Nephilim1
Sorcerer1
Sphinx1
Spirit1
Thopter1
Vampire1
Outlaws2
Party10
Enchantment16
Aura4
God1
Artifact14
Equipment1
Juggernaut1
Thopter1
Instant6
Sorcery5
Arcane1
Legends2
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana permanents you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Win the game at the beginning of your next upkeep
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite ETBInfinite LTB
Infinite damageInfinite magecraft triggersInfinite storm count
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
Group
Color
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