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COMMANDER · DECK

Bilbo's Sisterhood(29 Cards)

Bracket 3 · Upgraded
@TCD
129 CARDS (LIMIT 100)
DECK $
$955.99
MYTHIC
12
RARE
66
UNCOMMON
26
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN128 CARDS

Creature

52 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

9 cards

Sorcery

6 cards

Instant

10 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·89 CARDS·$752.58
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Creature

33 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

8 cards

Sorcery

4 cards

Instant

9 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
0015129213316413566+
COLOR
W: 58 pipsB: 31 pipsG: 26 pipsC: 166 pips
TYPES
Creature53
Cleric18
Human13
Vampire6
Elf5
Angel4
Bat4
Cat4
Druid4
Halfling3
Soldier3
Spirit3
Bird2
Phyrexian2
Rogue2
Warlock2
Warrior2
Advisor1
Ally1
Beast1
Boar1
Citizen1
Demigod1
Demon1
Dragon1
Dryad1
Elder1
Glimmer1
Golem1
Knight1
Kor1
Monk1
Noble1
Peasant1
Rabbit1
Rhino1
Shaman1
Snake1
Wizard1
Outlaws4
Party23
Land36
Nonbasic27
Basic9
Plains9
Forest7
Swamp4
Enchantment17
Demigod1
Faerie1
Glimmer1
Snake1
Artifact11
Equipment1
Golem1
Human1
Soldier1
Instant10
Sorcery6
Legends21
Historic28
LAND PROBABILITY
36 LANDS · 128 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.4%
TURN 679.8%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Group
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