COMMANDER · DECK
Anti Venom
Bracket 4 · Optimized@Jynzoh · 2026-09-16
DECK $
$955.12
MYTHIC
15
RARE
33
UNCOMMON
20
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
11 cardsArtifact
18 cardsSorcery
5 cardsInstant
11 cardsLand
9 cardsMONEY CARDS·51 CARDS·$750.06
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Creature
15 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
2 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Anti-Venom, Horrifying Healer + Pariah's Shield: locks the table
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Anti-Venom, Horrifying Healer + Pariah's Shield — Bracket 3, locks the table
- Stuffy Doll + Pariah — Bracket 3, early arguably two-card combo, with no mana to spend
- Dawnsire, Sunstar Dreadnought + Stuffy Doll — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + With Great Power . . . — Bracket 3, early arguably two-card combo, with no mana to spend
- Anti-Venom, Horrifying Healer + Pariah — Bracket 3, locks the table
- Guilty Conscience + Phyrexian Vindicator — Bracket 3, early arguably two-card combo, with no mana to spend
- Anti-Venom, Horrifying Healer + With Great Power . . . — Bracket 3, locks the table
- Anti-Venom, Horrifying Healer + Gideon's Sacrifice — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic9
Basic27
Plains27
Adventure1
Human1
Town1
Warlock1
Artifact21
Equipment12
Construct1
Human1
Robot1
Soldier1
Spacecraft1
Creature20
Human12
Cleric4
Knight3
Soldier3
Artificer2
Hero2
Kor2
Advisor1
Construct1
Dwarf1
Giant1
Horror1
Mercenary1
Phyrexian1
Robot1
Spider1
Symbiote1
Warlock1
Outlaws2
Party4
Enchantment11
Aura6
Instant11
Sorcery6
Adventure1
Town1
Legends17
Historic32
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to target player
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableLockPrevent all damage that would be dealt to you
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite damage to one opponent
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible