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COMMANDER · DECK

Boros Control Fling

Bracket 4 · Optimized
2016-08-17
114 CARDS (LIMIT 100)NO COMMANDER
DECK $
$803.03
MYTHIC
13
RARE
50
UNCOMMON
23
COMMON
29
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN114 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

23 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

21 cards

Instant

12 cards

Land

20 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 mass land denial cards — only Bracket 4 allows it
  • 2 game changers — Brackets 1 and 2 allow none
  • Fling + Serra Avatar: early arguably two-card combo, for four mana or less
  • Brion Stoutarm + Serra Avatar: early arguably two-card combo, for four mana or less
  • Grab the Reins + Serra Avatar: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
20918223312495156+
COLOR
W: 52 pipsR: 35 pipsC: 194 pips
TYPES
Land36
Nonbasic17
Basic19
Plains13
Mountain9
Creature23
Human6
Dragon2
Phyrexian2
Wizard2
Angel1
Artificer1
Avatar1
Beast1
Cat1
Cleric1
Construct1
Cyclops1
Devil1
Eldrazi1
Elk1
Fox1
Gargoyle1
Giant1
Golem1
Horror1
Knight1
Kor1
Manticore1
Monk1
Scout1
Shapeshifter1
Spirit1
Warrior1
Party4
Sorcery21
Artifact20
Equipment4
Phyrexian2
Construct1
Dragon1
Elk1
Golem1
Horror1
Shapeshifter1
Instant12
Enchantment8
Aura1
Curse1
Fox1
Monk1
Planeswalker1
Ajani1
Legends6
Historic25
LAND PROBABILITY
36 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.3%
TURN 550.9%
TURN 673.3%
TURN 787.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage to one opponentTarget opponent loses the game
Group
Color
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