COMMANDER · DECK
[Active] Baylen ~ 8,2
Bracket 4 · Optimized@Astirak
125 CARDS (LIMIT 100)ILLEGAL: 24 CARDSSINGLETON: 1 CARD
DECK $
$5,831.03
MYTHIC
18
RARE
67
UNCOMMON
19
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN124 CARDS
Planeswalker
1 cardsCreature
43 cardsEnchantment
11 cardsArtifact
11 cardsSorcery
3 cardsInstant
19 cardsBattle
1 cardsCard
1 cardsEmblem
1 cardsToken
1 cardsLand
29 cardsMAYBE16 CARDS
Creature
7 cardsEnchantment
6 cardsInstant
3 cardsMONEY CARDS·97 CARDS·$4,658.13
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Planeswalker
1 cardsCreature
27 cardsEnchantment
15 cardsArtifact
7 cardsSorcery
2 cardsInstant
19 cardsBattle
1 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Rosie Cotton of South Lane + Scurry Oak: early two-card combo, for four mana or less
- Rosie Cotton of South Lane + Basking Broodscale: early two-card combo, for four mana or less
- Scurry Oak + Cathars' Crusade: early two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Rosie Cotton of South Lane + Scurry Oak — Bracket 4, early two-card combo, for four mana or less
- Rosie Cotton of South Lane + Basking Broodscale — Bracket 4, early two-card combo, for four mana or less
- Scurry Oak + Cathars' Crusade — Bracket 4, early two-card combo, for four mana or less
- Peregrin Took + Nuka-Cola Vending Machine — Bracket 3, early arguably two-card combo, with no mana to spend
- Basking Broodscale + Cathars' Crusade — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature45
Human6
Soldier5
Elf4
Halfling4
Warrior4
Bird2
Citizen2
Dryad2
Eldrazi2
Elemental2
God2
Peasant2
Rabbit2
Spider2
Spirit2
Vampire2
Beast1
Cat1
Cleric1
Dinosaur1
Druid1
Forest1
Horror1
Insect1
Lizard1
Monk1
Pest1
Phyrexian1
Plant1
Saproling1
Scout1
Siege1
Spawn1
Toy1
Treefolk1
Wizard1
Party6
Land34
Nonbasic28
Basic6
Forest9
Plains7
Mountain6
Dryad1
Gate1
God1
Instant19
Artifact13
Clue1
Equipment1
Food1
Human1
Soldier1
Toy1
Treasure1
Enchantment13
God1
Spider1
Sorcery3
Battle1
Dinosaur1
Siege1
Planeswalker1
Elspeth1
Legends19
Historic31
LAND PROBABILITY
32 LANDS · 124 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.5%
TURN 563.7%
TURN 683.9%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite tapped Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite +1/+1 counters on a creature
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite +1/+1 counters on creatures you control