MetaMox
COMMANDER · DECK

[EDH] KLOTHYS, GOD OF SLUG

Bracket 3 · Upgraded
@ethanZi
133 CARDS (LIMIT 100)NO COMMANDER
DECK $
$590.34
MYTHIC
12
RARE
55
UNCOMMON
28
COMMON
38
MAIN133 CARDS

Planeswalker

1 cards

Creature

24 cards
NAMECOSTPRICE

Enchantment

60 cards
NAMECOSTPRICE

Artifact

2 cards

Sorcery

3 cards

Instant

3 cards

Land

23 cards
MONEY CARDS·66 CARDS·$456.26
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Planeswalker

1 cards

Creature

18 cards

Enchantment

37 cards
NAMECOSTPRICE

Artifact

1 cards

Sorcery

1 cards

Instant

2 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
CURVE
004124234311475106+
COLOR
R: 67 pipsG: 58 pipsC: 181 pips
TYPES
Enchantment73
Aura13
Class2
Elk2
Room2
Spirit2
Background1
Boar1
Case1
Centaur1
Curse1
Druid1
Dryad1
Elemental1
Glimmer1
God1
Human1
Snake1
Treefolk1
Land43
Nonbasic24
Basic19
Forest11
Mountain10
Djinn1
Druid1
Elf1
God1
Monk1
Creature24
Druid5
Human5
Centaur2
Elemental2
Elf2
Elk2
God2
Spirit2
Artificer1
Bard1
Boar1
Construct1
Djinn1
Dryad1
Eldrazi1
Glimmer1
Monk1
Raccoon1
Reflection1
Shaman1
Snake1
Warrior1
Wolf1
Party1
Sorcery6
Artifact4
Construct1
Eldrazi1
Reflection1
Instant4
Planeswalker1
Chandra1
Legends10
Historic13
LAND PROBABILITY
40 LANDS · 133 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.4%
TURN 554.0%
TURN 676.0%
TURN 788.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Near-infinite damage to all players
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage
Group
Color
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