COMMANDER · DECK
@LegendOlaf
DECK $
$1,041.12
MYTHIC
6
RARE
51
UNCOMMON
19
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
13 cardsInstant
24 cardsLand
25 cardsMONEY CARDS·76 CARDS·$825.10
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Planeswalker
1 cardsCreature
19 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
9 cardsInstant
19 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Fury Storm + Storm-Kiln Artist: early arguably two-card combo, for four mana or less
- Storm-Kiln Artist + Haze of Rage: early arguably two-card combo, for four mana or less
- Fury Storm + Archmage Emeritus: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Fury Storm + Storm-Kiln Artist — Bracket 3, early arguably two-card combo, for four mana or less
- Storm-Kiln Artist + Haze of Rage — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Archmage Emeritus — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic23
Basic7
Island7
Mountain6
Forest5
Djinn1
Monk1
Instant24
Creature20
Human4
Druid3
Elf3
Shaman3
Wizard3
Elemental2
Bird1
Citizen1
Djinn1
Dragon1
Drake1
Dwarf1
Giant1
Goblin1
God1
Halfling1
Hero1
Monk1
Mutant1
Plant1
Rogue1
Scout1
Tyranid1
Wall1
Outlaws1
Party4
Sorcery13
Artifact9
Equipment2
God1
Enchantment5
Planeswalker1
Narset1
Legends6
Historic14
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite draw triggers for all playersInfinite self-millNear-infinite millNear-infinite self-discard triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite magecraft triggers
Infinite draw triggers for all playersInfinite self-discard triggers for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite self-millNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite power for any creatureInfinite magecraft triggersInfinite Treasure tokens
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinitely powerful creatures you control until end of turnInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Near-infinite lootingNear-infinite magecraft triggersNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm countNear-infinite surveilNear-infinite draw triggers
Infinite creature ETBInfinite creature LTBInfinite storm count