COMMANDER · DECK
Karlov The Friendly Ghost 2
Bracket 3 · Upgraded2016-11-22
DECK $
$1,369.71
MYTHIC
15
RARE
46
UNCOMMON
22
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
17 cardsArtifact
10 cardsSorcery
5 cardsInstant
7 cardsLand
26 cardsMONEY CARDS·50 CARDS·$1,079.94
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Creature
14 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
1 cardsInstant
2 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic24
Basic10
Swamp8
Plains6
Creature25
Human12
Cleric8
Vampire4
Soldier3
Advisor2
Ally2
Rogue2
Spirit2
Wizard2
Angel1
Artificer1
Cat1
Construct1
Giant1
Kor1
Monk1
Nomad1
Phyrexian1
Ranger1
Scout1
Zombie1
Outlaws2
Party12
Enchantment18
Aura4
Faerie1
Artifact11
Equipment6
Construct1
Instant7
Sorcery5
Planeswalker2
Nixilis1
Sorin1
Legends9
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain