MetaMox
COMMANDER · DECK

Living On The Edge 4

Bracket 3 · Upgraded
2016-04-06
120 CARDS (LIMIT 100)NO COMMANDER
DECK $
$194.74
MYTHIC
1
RARE
42
UNCOMMON
33
COMMON
45
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN120 CARDS

Creature

16 cards

Enchantment

16 cards

Artifact

11 cards

Sorcery

23 cards

Instant

18 cards

Land

15 cards
SIDEBOARD1 CARD

Creature

1 card
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • False Cure + Congregate: two-card combo, for six mana or less, pieces included
  • Celestial Convergence + Hex Parasite: arguably two-card combo, for six mana or less, pieces included
  • Near-Death Experience + Blood Celebrant: late two-card combo, for eight mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
60 cards not in the pool
NOT IN THE POOL · 60
NAMECOSTTYPEPRICE
CURVE
0081182173204115106+
COLOR
W: 49.5 pipsB: 70.5 pipsC: 175 pips
TYPES
Land36
Nonbasic13
Basic23
Swamp14
Plains9
Gate1
Sorcery23
Enchantment18
Aura3
Cleric1
Human1
Instant18
Creature16
Human7
Cleric5
Wizard3
Horror2
Phyrexian2
Beast1
Cat1
Demon1
Giant1
Insect1
Rebel1
Skeleton1
Vampire1
Wall1
Party8
Artifact13
Phyrexian2
Horror1
Insect1
Legends1
Historic13
LAND PROBABILITY
36 LANDS · 120 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.6%
TURN 554.3%
TURN 676.3%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · two-card combo, for six mana or less, pieces includedNear-infinite lifeloss for target opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Group
Color
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