MetaMox
COMMANDER · DECK

Why Not Play 5 Lands Every Turn

Bracket 4 · Optimized
2016-04-25
101 CARDS (LIMIT 100)NO COMMANDER
DECK $
$464.05
MYTHIC
6
RARE
36
UNCOMMON
7
COMMON
53
POTENTIAL COMMANDERS1 OPTION

Creature

1 card
MAIN101 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

32 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

4 cards

Sorcery

8 cards

Instant

4 cards

Land

8 cards
SIDEBOARD1 CARD

Creature

1 card
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
COMBOS · 0
None that set the bracket
CURVE
10131102103647576+
COLOR
B: 22.5 pipsG: 47.5 pipsC: 101 pips
TYPES
Land47
Nonbasic7
Basic40
Forest24
Swamp18
Demon1
Creature32
Elf6
Human6
Plant4
Druid3
Shaman3
Centaur2
Demon2
Elemental2
Hydra2
Monk2
Scout2
Spirit2
Vampire2
Ally1
Antelope1
Beast1
Cat1
Dog1
Eldrazi1
Ranger1
Rat1
Rogue1
Treefolk1
Warrior1
Outlaws1
Party2
Sorcery8
Enchantment7
Centaur1
Artifact4
Instant4
Planeswalker1
Sorin1
Legends7
Historic11
LAND PROBABILITY
46 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 523.9%
TURN 642.3%
TURN 759.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
Group
Color
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