COMMANDER · DECK
Esper Paradox (cEDH Primer)
No bracket · Banned2018-10-08
101 CARDS (LIMIT 100)NO COMMANDERBANNED: 2 CARDS
DECK $
$13,540.99
MYTHIC
17
RARE
46
UNCOMMON
24
COMMON
13
MAIN101 CARDS
Creature
5 cardsEnchantment
4 cardsArtifact
25 cardsSorcery
11 cardsInstant
27 cardsLand
29 cardsMONEY CARDS·80 CARDS·$10,826.74
Sign in to save your threshold.
Creature
4 cardsEnchantment
4 cardsArtifact
18 cardsSorcery
10 cardsInstant
20 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Power Artifact + Basalt Monolith — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Metalworker — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
17 banned cards
BANNED · 17
CEDH
Not legal
- The deck’s name says cEDH
- 15 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
6 banned cards, 40 cards not in the pool
BANNED · 6
NOT IN THE POOL · 40
CURVE
COLOR
TYPES
Land29
Nonbasic27
Basic2
Island5
Swamp5
Plains4
Artifact28
Construct2
Myr1
Instant27
Sorcery11
Creature5
Construct2
Human2
Myr1
Rogue1
Wizard1
Outlaws1
Party2
Enchantment4
Aura1
Legends5
Historic31
LAND PROBABILITY
29 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.7%
TURN 557.6%
TURN 679.2%
TURN 791.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana
Win the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Infinite colorless manaInfinite untap of artifacts you controlInfinite mana artifacts you control can produce
Comments · 0
No comments yet.