COMMANDER · DECK
Nekusar
Bracket 3 · Upgraded2015-07-15
119 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,096.77
MYTHIC
5
RARE
62
UNCOMMON
30
COMMON
23
MAIN119 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
16 cardsArtifact
17 cardsSorcery
16 cardsInstant
16 cardsLand
24 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·68 CARDS·$861.95
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Planeswalker
1 cardsCreature
9 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
13 cardsInstant
9 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Island14
Swamp7
Mountain5
Artifact19
Equipment2
Phyrexian2
Book1
Construct1
Horror1
Enchantment18
Aura1
Hag1
Instant16
Sorcery16
Creature15
Wizard6
Human3
Dragon2
Horror2
Phyrexian2
Spirit2
Construct1
Demon1
Hag1
Merfolk1
Vedalken1
Warrior1
Zombie1
Party7
Planeswalker2
Bolas1
Jace1
Legends7
Historic25
LAND PROBABILITY
37 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.0%
TURN 551.9%
TURN 674.2%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss