MetaMox
COMMANDER · DECK

Muldrotha of the lands

Bracket 4 · Optimized
2020-06-27
Muldrotha, the Gravetide
DECK $
$760.67
MYTHIC
12
RARE
37
UNCOMMON
20
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

14 cards

Sorcery

10 cards

Instant

4 cards

Land

30 cards
MONEY CARDS·51 CARDS·$595.18
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Creature

19 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

8 cards

Sorcery

5 cards

Instant

2 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 5 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
CURVE
10911521631147536+
COLOR
U: 13 pipsB: 13 pipsG: 40 pipsC: 119 pips
TYPES
Land37
Nonbasic27
Basic10
Forest7
Swamp6
Island4
Desert1
Creature32
Shaman8
Elemental5
Elf5
Snake4
Human3
Wizard3
Avatar2
Frog2
Horror2
Merfolk2
Centaur1
Cleric1
Demon1
Dinosaur1
Druid1
Dryad1
Elk1
Faerie1
Golem1
Illusion1
Monk1
Nightmare1
Nymph1
Pirate1
Satyr1
Siren1
Warrior1
Zombie1
Outlaws1
Party5
Artifact16
Elk1
Equipment1
Golem1
Sorcery10
Enchantment5
Aura1
Centaur1
Dryad1
Nymph1
Instant4
Legends9
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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