MetaMox
COMMANDER · DECK
2016-06-15
ONLY 99 CARDSNO COMMANDER
DECK $
$1,358.77
MYTHIC
18
RARE
46
UNCOMMON
12
COMMON
23
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

26 cards

Enchantment

5 cards

Artifact

6 cards

Sorcery

16 cards

Instant

8 cards

Land

24 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·53 CARDS·$1,074.04
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Planeswalker

3 cards

Creature

13 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

9 cards

Instant

8 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Eternal Witness + Time Warp: infinite extra turns
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 4
CURVE
00518210312495206+
COLOR
U: 51 pipsR: 9 pipsG: 37 pipsC: 181 pips
TYPES
Land35
Nonbasic21
Basic14
Forest8
Island8
Mountain4
Creature26
Human4
Shaman4
Wizard4
Elemental2
Elf2
Phyrexian2
Shapeshifter2
Snake2
Sphinx2
Avatar1
Beast1
Cat1
Cleric1
Dragon1
Druid1
Eldrazi1
Faerie1
Goat1
Goblin1
Illusion1
Ooze1
Spirit1
Warrior1
Party6
Sorcery16
Arcane1
Rogue1
Instant8
Artifact7
Phyrexian1
Shapeshifter1
Enchantment5
Planeswalker3
Dack1
Garruk1
Tezzeret1
Legends7
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
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