COMMANDER · DECK
Why Draw When You Can Tutor
2017-08-27
103 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$753.24
MYTHIC
5
RARE
41
UNCOMMON
24
COMMON
33
MAIN103 CARDS
Creature
21 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
19 cardsInstant
8 cardsLand
12 cardsMONEY CARDS·38 CARDS·$587.85
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Creature
6 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
8 cardsInstant
2 cardsLand
5 cardsCURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Swamp25
Creature22
Vampire7
Warrior4
Wizard4
Human3
Shaman3
Zombie3
Aetherborn2
Avatar2
Demon2
Dinosaur1
Elder1
Faerie1
Minion1
Orc1
Rogue1
Soldier1
Spirit1
Outlaws1
Party9
Sorcery19
Enchantment10
Artifact8
Book1
Instant8
Legends10
Historic17
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE