COMMANDER · DECK
Oddly Grixis
Bracket 4 · Optimized2020-04-05
101 CARDS (LIMIT 100)
DECK $
$1,116.58
MYTHIC
16
RARE
55
UNCOMMON
21
COMMON
39
COMMAND2 CARDS
Creature
2 cardsCOMPANION1 CARD
Creature
1 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
11 cardsInstant
25 cardsLand
20 cardsMAYBE31 CARDS
Planeswalker
1 cardsCreature
7 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
11 cardsInstant
6 cardsMONEY CARDS·71 CARDS·$874.38
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Planeswalker
2 cardsCreature
8 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
15 cardsInstant
20 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 4 extra-turn cards — chaining turns is Bracket 4
- Mystic Sanctuary + Capsize + Time Warp: infinite extra turns
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 4
- Mystic Sanctuary + Capsize + Time Warp — Bracket 4, infinite extra turns
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic17
Basic17
Island12
Swamp10
Mountain6
Instant27
Adventure2
Faerie1
Knight1
Rogue1
Zombie1
Creature16
Adventure2
Eldrazi2
Goblin2
Horror2
Human2
Shaman2
Zombie2
Avatar1
Berserker1
Dragon1
Elemental1
Elk1
Faerie1
Fish1
Giant1
God1
Hellion1
Horse1
Knight1
Rogue1
Scout1
Outlaws1
Party1
Artifact12
Elk1
Equipment1
Sorcery11
Enchantment3
Aura2
Fish1
Horse1
Planeswalker2
Ashiok1
Narset1
Legends9
Historic21
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Infinite magecraft triggersInfinite red manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage