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COMMANDER · DECK

Tana tymna Duel fuckaal - v3 - one combo

Bracket 4 · Optimized
2020-07-04
DECK $
$1,232.32
MYTHIC
11
RARE
74
UNCOMMON
28
COMMON
23
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

4 cards

Sorcery

7 cards

Instant

17 cards

Land

32 cards
MONEY CARDS·97 CARDS·$973.81
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Planeswalker

1 cards

Creature

29 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

5 cards

Sorcery

9 cards

Instant

21 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Splinter Twin + Village Bell-Ringer: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00201212153543506+
COLOR
W: 17 pipsB: 12.5 pipsR: 12 pipsG: 37.5 pipsC: 63 pips
TYPES
Land34
Nonbasic28
Basic6
Forest7
Plains6
Swamp6
Mountain5
Creature32
Human11
Elf8
Druid7
Shaman4
Goblin3
Wizard3
Advisor2
Angel2
Bird2
Soldier2
Spirit2
Artificer1
Beast1
Cat1
Cleric1
Kithkin1
Monk1
Nightmare1
Ooze1
Ouphe1
Scout1
Party4
Instant17
Enchantment7
Aura2
Human1
Spirit1
Sorcery7
Artifact4
Equipment1
Planeswalker1
Vivien1
Legends6
Historic10
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite creature tokens with hasteInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite ETBInfinite death triggersInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite recursion of creature cards with power 2 or lessInfinite sacrifice triggersInfinite death triggersInfinite damage
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite damage
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
Color
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