COMMANDER · DECK
Copy of - The Necrobloom
Bracket 4 · Optimized2026-10-09
ONLY 96 CARDS
DECK $
$4,079.07
MYTHIC
21
RARE
62
UNCOMMON
19
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN95 CARDS
Creature
27 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
9 cardsInstant
7 cardsLand
38 cardsMAYBE19 CARDS
Planeswalker
1 cardsCreature
6 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
3 cardsInstant
3 cardsMONEY CARDS·86 CARDS·$3,255.99
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Planeswalker
1 cardsCreature
26 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
7 cardsInstant
8 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- The Gitrog Monster + The Necrobloom: early two-card combo, with no mana to spend
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- and 22 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 25
- The Gitrog Monster + The Necrobloom — Bracket 4, early two-card combo, with no mana to spend
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land42
Nonbasic36
Basic6
Forest7
Plains7
Swamp6
Dryad1
Creature28
Human6
Elf4
Elemental3
Cleric2
Dryad2
Frog2
Horror2
Insect2
Knight2
Monk2
Scout2
Snake2
Zombie2
Advisor1
Assassin1
Bird1
Demon1
Forest1
Lizard1
Nymph1
Phyrexian1
Plant1
Praetor1
Shaman1
Sorcerer1
Treefolk1
Villain1
Warrior1
Wizard1
Outlaws1
Party4
Sorcery9
Enchantment8
Class1
Dryad1
Insect1
Monk1
Nymph1
Instant7
Artifact5
Equipment1
Legends15
Historic20
LAND PROBABILITY
41 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.9%
TURN 527.7%
TURN 647.7%
TURN 765.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green manaInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green mana
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana