MetaMox
COMMANDER · DECK

Copy of - The Necrobloom

Bracket 4 · Optimized
2026-10-09
The Necrobloom
ONLY 96 CARDS
DECK $
$4,079.07
MYTHIC
21
RARE
62
UNCOMMON
19
COMMON
13
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN95 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

5 cards

Sorcery

9 cards

Instant

7 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·86 CARDS·$3,255.99
Sign in to save your threshold.

Planeswalker

1 cards

Creature

26 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

6 cards

Sorcery

7 cards

Instant

8 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • The Gitrog Monster + The Necrobloom: early two-card combo, with no mana to spend
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • and 22 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 25
CURVE
10101152153544536+
COLOR
W: 9 pipsB: 16 pipsG: 47 pipsC: 73 pips
TYPES
Land42
Nonbasic36
Basic6
Forest7
Plains7
Swamp6
Dryad1
Creature28
Human6
Elf4
Elemental3
Cleric2
Dryad2
Frog2
Horror2
Insect2
Knight2
Monk2
Scout2
Snake2
Zombie2
Advisor1
Assassin1
Bird1
Demon1
Forest1
Lizard1
Nymph1
Phyrexian1
Plant1
Praetor1
Shaman1
Sorcerer1
Treefolk1
Villain1
Warrior1
Wizard1
Outlaws1
Party4
Sorcery9
Enchantment8
Class1
Dryad1
Insect1
Monk1
Nymph1
Instant7
Artifact5
Equipment1
Legends15
Historic20
LAND PROBABILITY
41 LANDS · 95 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.9%
TURN 527.7%
TURN 647.7%
TURN 765.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green manaInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green mana
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana
Group
Color
View