COMMANDER · DECK
How To Make Clocks Useless
2016-09-16
ONLY 99 CARDSNO COMMANDER
DECK $
$249.76
MYTHIC
11
RARE
34
UNCOMMON
22
COMMON
33
MAIN99 CARDS
Planeswalker
1 cardsCreature
9 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
16 cardsInstant
19 cardsLand
23 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·38 CARDS·$185.51
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Planeswalker
1 cardsCreature
3 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
12 cardsInstant
9 cardsLand
5 cardsCURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Island15
Plains2
Mountain1
Instant19
Sorcery16
Artifact10
Equipment1
Creature9
Wizard5
Human3
Avatar1
Cleric1
Dragon1
Faerie1
Merfolk1
Monk1
Phyrexian1
Rogue1
Outlaws1
Party7
Enchantment8
Aura2
Planeswalker1
Narset1
Legends4
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Near-infinite lifegainNear-infinite damage to creatures
Infinite creature tokens with hasteInfinite ETB
Infinite creature tokens with hasteInfinite ETB
Infinite turnsLock
LockInfinite turns