COMMANDER · DECK
Golos Zilda?!
No bracket · Banned2020-07-04
BANNED: 2 CARDS
DECK $
$11,410.39
MYTHIC
9
RARE
60
UNCOMMON
16
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
19 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
13 cardsInstant
26 cardsLand
29 cardsMONEY CARDS·80 CARDS·$9,124.56
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Creature
16 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
10 cardsInstant
26 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Lion's Eye Diamond + Auriok Salvagers — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Jegantha, the Wellspring + Pemmin's Aura — Bracket 2, arguably two-card combo, with no mana to spend
- Jegantha, the Wellspring + Freed from the Real — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land29
Nonbasic28
Basic1
Forest6
Island6
Swamp5
Mountain3
Plains3
Instant26
Creature20
Druid8
Human7
Elf6
Elemental2
Artificer1
Bird1
Elk1
Fox1
Merfolk1
Monk1
Mutant1
Noble1
Scout1
Shaman1
Soldier1
Treefolk1
Warrior1
Wizard1
Party2
Sorcery13
Artifact10
Scout1
Enchantment3
Aura2
Legends9
Historic18
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm countReturn some artifact cards from your graveyard to your hand
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 2 · arguably two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Infinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers