COMMANDER · DECK
Cecio
Bracket 3 · Upgraded@Reds9 · 2026-01-01
DECK $
$1,385.70
MYTHIC
13
RARE
60
UNCOMMON
24
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
10 cardsInstant
12 cardsLand
16 cardsMAYBE22 CARDS
Creature
8 cardsEnchantment
3 cardsArtifact
1 cardsSorcery
7 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·80 CARDS·$1,097.69
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Creature
24 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
13 cardsInstant
12 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Sorin of House Markov // Sorin, Ravenous Neonate + Revival // Revenge: two-card combo, for six mana or less
- Enduring Tenacity + Revival // Revenge: two-card combo, for six mana or less
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Sorin of House Markov // Sorin, Ravenous Neonate + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Sorin of House Markov // Sorin, Ravenous Neonate + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic16
Basic16
Swamp10
Plains6
Goblin1
Human1
Warlock1
Creature26
Human11
Cleric4
Warlock4
Angel2
Phyrexian2
Snake2
Wizard2
Archer1
Bird1
Cat1
Glimmer1
Gnome1
Goblin1
Halfling1
Hero1
Horror1
Horse1
Knight1
Minion1
Mount1
Nightmare1
Noble1
Orc1
Praetor1
Ranger1
Rebel1
Rogue1
Scout1
Skeleton1
Soldier1
Sorin1
Spider1
Symbiote1
Vampire1
Zombie1
Outlaws5
Party7
Instant15
Artifact14
Equipment2
Human1
Soldier1
Sorcery11
Vampire1
Warlock1
Enchantment10
Glimmer1
Snake1
Planeswalker1
Human1
Noble1
Sorin1
Legends18
Historic28
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifeloss for target opponentNear-infinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite damageInfinite card drawNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersNear-infinite storm count