MetaMox
COMMANDER · DECK

Cecio

Bracket 3 · Upgraded
@Reds9 · 2026-01-01
DECK $
$1,385.70
MYTHIC
13
RARE
60
UNCOMMON
24
COMMON
25
COMMAND1 CARD
MAIN99 CARDS

Creature

25 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

13 cards

Sorcery

10 cards

Instant

12 cards

Land

16 cards
MONEY CARDS·80 CARDS·$1,097.69
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Creature

24 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

8 cards

Sorcery

13 cards

Instant

12 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
  • Sorin of House Markov // Sorin, Ravenous Neonate + Revival // Revenge: two-card combo, for six mana or less
  • Enduring Tenacity + Revival // Revenge: two-card combo, for six mana or less
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
001012121631043576+
COLOR
W: 25 pipsB: 72 pipsC: 109 pips
TYPES
Land32
Nonbasic16
Basic16
Swamp10
Plains6
Goblin1
Human1
Warlock1
Creature26
Human11
Cleric4
Warlock4
Angel2
Phyrexian2
Snake2
Wizard2
Archer1
Bird1
Cat1
Glimmer1
Gnome1
Goblin1
Halfling1
Hero1
Horror1
Horse1
Knight1
Minion1
Mount1
Nightmare1
Noble1
Orc1
Praetor1
Ranger1
Rebel1
Rogue1
Scout1
Skeleton1
Soldier1
Sorin1
Spider1
Symbiote1
Vampire1
Zombie1
Outlaws5
Party7
Instant15
Artifact14
Equipment2
Human1
Soldier1
Sorcery11
Vampire1
Warlock1
Enchantment10
Glimmer1
Snake1
Planeswalker1
Human1
Noble1
Sorin1
Legends18
Historic28
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifeloss for target opponentNear-infinite lifegain
Bracket 3 · two-card combo, for six mana or lessNear-infinite damage to one opponentNear-infinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Near-infinite damageInfinite card drawNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersNear-infinite storm count
Group
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