COMMANDER · DECK
Triple Threat
Bracket 3 · Upgraded2020-06-04
101 CARDS (LIMIT 100)
DECK $
$339.65
MYTHIC
3
RARE
34
UNCOMMON
16
COMMON
48
COMMAND2 CARDS
Creature
2 cardsCOMPANION1 CARD
Creature
1 cardsMAIN98 CARDS
Creature
16 cardsEnchantment
15 cardsArtifact
16 cardsSorcery
7 cardsInstant
10 cardsLand
4 cardsMONEY CARDS·31 CARDS·$257.60
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Creature
8 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
4 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Heartless Hidetsugu + Bitter Feud: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Heartless Hidetsugu + Bitter Feud — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Angrath's Marauders — Bracket 3, early arguably two-card combo, with no mana to spend
- Heartless Hidetsugu + Curse of Bloodletting — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic3
Basic31
Creature19
Goblin6
Warrior4
Horror3
Shaman3
Zombie3
Hellion2
Human2
Berserker1
Dragon1
Elemental1
Minotaur1
Myr1
Ogre1
Pirate1
Spirit1
Wizard1
Outlaws1
Party5
Artifact17
Equipment1
Myr1
Enchantment15
Aura3
Curse2
Instant10
Sorcery7
Legends7
Historic24
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageTarget opponent loses the game
Near-infinite damage to all players