MetaMox
COMMANDER · DECK

Copy of - Omnath, Locus of the Roil

Bracket 4 · Optimized
2020-04-19
DECK $
$1,909.58
MYTHIC
14
RARE
51
UNCOMMON
13
COMMON
22
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

24 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

13 cards

Instant

10 cards

Land

28 cards
MONEY CARDS·73 CARDS·$1,518.37
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Planeswalker

3 cards

Creature

18 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

8 cards

Instant

9 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 10 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
00611321931048576+
COLOR
U: 13 pipsR: 15 pipsG: 61 pipsC: 131 pips
TYPES
Land36
Nonbasic25
Basic11
Island9
Forest8
Mountain5
Creature25
Elemental13
Shaman5
Elf3
Human3
Ally1
Cleric1
Dinosaur1
Druid1
Dryad1
Horror1
Incarnation1
Knight1
Merfolk1
Monk1
Nymph1
Phyrexian1
Scout1
Snake1
Spirit1
Warrior1
Party2
Sorcery13
Arcane1
Enchantment11
Dryad1
Elemental1
Nymph1
Instant10
Artifact6
Horror1
Phyrexian1
Planeswalker3
Nissa1
Vivien1
Wrenn1
Legends12
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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