COMMANDER · DECK
Jeremiah Was A Gitrog
Bracket 4 · Optimized2016-03-30
ONLY 99 CARDSNO COMMANDER
DECK $
$2,080.95
MYTHIC
14
RARE
36
UNCOMMON
21
COMMON
29
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
11 cardsInstant
7 cardsLand
29 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·57 CARDS·$1,654.15
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Creature
17 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
7 cardsInstant
5 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion: early arguably two-card combo, with no mana to spend
- Devoted Druid + Quillspike: arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land46
Nonbasic27
Basic19
Forest14
Swamp9
Creature27
Elf5
Shaman5
Human4
Zombie4
Phyrexian3
Beast2
Golem2
Ooze2
Skeleton2
Centaur1
Cleric1
Construct1
Dragon1
Druid1
Elemental1
Imp1
Insect1
Lizard1
Monk1
Plant1
Praetor1
Snake1
Troll1
Warrior1
Party2
Sorcery11
Arcane1
Artifact8
Golem2
Construct1
Phyrexian1
Instant7
Enchantment4
Centaur1
Legends9
Historic17
LAND PROBABILITY
46 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colored manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature