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COMMANDER · DECK

Liesa - Godzilla Challenge

Bracket 3 · Upgraded
@Uncle-Dave
NO COMMANDER
DECK $
$1,569.14
MYTHIC
32
RARE
107
UNCOMMON
32
COMMON
21
MAIN100 CARDS

Creature

29 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

15 cards

Sorcery

4 cards

Instant

7 cards

Land

31 cards
NAMECOSTPRICE
MAYBE92 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

9 cards

Sorcery

21 cards

Instant

16 cards

Land

2 cards
MONEY CARDS·124 CARDS·$1,230.52
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Creature

46 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

20 cards

Sorcery

10 cards

Instant

15 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
  • and 14 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
000102143204185136+
COLOR
W: 70 pipsB: 24 pipsC: 205 pips
TYPES
Land35
Nonbasic29
Basic6
Plains5
Swamp5
Creature29
Angel21
Vampire6
Cleric2
Horror2
Knight2
Warrior2
Ally1
Beast1
Cat1
Elf1
Glimmer1
Golem1
Human1
Rogue1
Snake1
Spirit1
Outlaws1
Party5
Artifact17
Angel1
Golem1
Enchantment11
Glimmer1
Saga1
Snake1
Instant8
Sorcery5
Legends18
Historic32
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
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