COMMANDER · DECK
Liesa - Godzilla Challenge
Bracket 3 · Upgraded@Uncle-Dave
NO COMMANDER
DECK $
$1,569.14
MYTHIC
32
RARE
107
UNCOMMON
32
COMMON
21
POTENTIAL COMMANDERS6 OPTIONS
Liesa, Forgotten Archangel·Liesa, Shroud of Dusk·Rodolf Duskbringer·Drana and Linvala·Astarion, the Decadent·Elenda, Saint of Dusk
Creature
6 cardsMAIN100 CARDS
Creature
29 cardsEnchantment
10 cardsArtifact
15 cardsSorcery
4 cardsInstant
7 cardsLand
31 cardsMAYBE92 CARDS
Creature
32 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
21 cardsInstant
16 cardsLand
2 cardsMONEY CARDS·124 CARDS·$1,230.52
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Creature
46 cardsEnchantment
15 cardsArtifact
20 cardsSorcery
10 cardsInstant
15 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
- and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Cliffhaven Vampire + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Grievous Wound + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Enduring Tenacity + Beacon of Immortality — Bracket 3, two-card combo, for six mana or less
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Tainted Remedy — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic29
Basic6
Plains5
Swamp5
Creature29
Angel21
Vampire6
Cleric2
Horror2
Knight2
Warrior2
Ally1
Beast1
Cat1
Elf1
Glimmer1
Golem1
Human1
Rogue1
Snake1
Spirit1
Outlaws1
Party5
Artifact17
Angel1
Golem1
Enchantment11
Glimmer1
Saga1
Snake1
Instant8
Sorcery5
Legends18
Historic32
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent