COMMANDER · DECK
Jared mk1
Bracket 4 · Optimized@yokaiquetz · 2025-05-17
DECK $
$526.79
MYTHIC
8
RARE
46
UNCOMMON
18
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
15 cardsArtifact
7 cardsSorcery
4 cardsInstant
6 cardsLand
22 cardsMONEY CARDS·45 CARDS·$406.97
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Creature
10 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
2 cardsInstant
2 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Guilty Conscience + Stuffy Doll: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
- Vigor + Pariah's Shield: locks the table
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Guilty Conscience + Stuffy Doll — Bracket 4, early two-card combo, with no mana to spend
- Stuffy Doll + Pariah's Shield — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigor + Pariah's Shield — Bracket 3, locks the table
- Fiendlash + Guilty Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, with no mana to spend
- Wayta, Trainer Prodigy + Blazing Sunsteel — Bracket 3, early arguably two-card combo, with no mana to spend
- Guilty Conscience + Phyrexian Vindicator — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigor + Gideon's Sacrifice — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land38
Nonbasic19
Basic19
Forest10
Plains9
Mountain7
Creature30
Human7
Shaman4
Warrior4
Elemental3
Soldier3
Advisor2
Angel2
Cat2
Spirit2
Wizard2
Bird1
Cleric1
Construct1
Djinn1
Elf1
Elk1
Giant1
Goblin1
Horror1
Incarnation1
Kithkin1
Kor1
Lizard1
Nomad1
Ogre1
Pegasus1
Phyrexian1
Pirate1
Scout1
Snake1
Troll1
Outlaws1
Party7
Enchantment16
Aura1
Class1
Spirit1
Artifact8
Equipment6
Construct1
Instant6
Sorcery4
Legends12
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Put all basic Plains from your library onto the battlefield
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible