COMMANDER · DECK
Phenax, God of Deception
Bracket 4 · Optimized2017-03-11
105 CARDS (LIMIT 100)
DECK $
$794.63
MYTHIC
19
RARE
48
UNCOMMON
20
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN104 CARDS
Planeswalker
4 cardsCreature
26 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
11 cardsInstant
10 cardsLand
24 cardsMONEY CARDS·52 CARDS·$620.30
Sign in to save your threshold.
Planeswalker
3 cardsCreature
13 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
7 cardsInstant
6 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Phenax, God of Deception + Sewer Nemesis + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Phenax, God of Deception + Consuming Aberration + Fleet Swallower — Bracket 4, early two-card combo, with no mana to spend
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Phenax, God of Deception + Sewer Nemesis + Traumatize — Bracket 3, two-card combo, for six mana or less
- Phenax, God of Deception + Consuming Aberration + Traumatize — Bracket 3, two-card combo, for six mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Island10
Swamp9
Creature27
Zombie17
Wizard4
Human3
Giant2
God2
Horror2
Warrior2
Avatar1
Cleric1
Fish1
Liliana1
Spirit1
Party7
Artifact14
Equipment1
Sorcery11
Instant10
Enchantment5
Aura1
Curse1
God1
Planeswalker5
Liliana4
Cleric1
Human1
Jace1
Legends9
Historic23
LAND PROBABILITY
35 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite death triggersInfinite self-millInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Infinite death triggersInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Infinite death triggersInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent