MetaMox
COMMANDER · DECK

~Hippity Hoppity, Eating Lands Is My Speciality~

Bracket 4 · Optimized
2018-08-10
ONLY 99 CARDSNO COMMANDER
DECK $
$1,041.17
MYTHIC
6
RARE
42
UNCOMMON
26
COMMON
25
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

7 cards

Sorcery

6 cards

Instant

13 cards

Land

30 cards
MONEY CARDS·57 CARDS·$822.28
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Creature

17 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

5 cards

Instant

9 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya: locks the table
  • Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator: locks the table
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
CURVE
20111162163746516+
COLOR
B: 20.5 pipsG: 46.5 pipsC: 88 pips
TYPES
Land40
Nonbasic29
Basic11
Forest7
Swamp7
Dryad1
Creature30
Elf6
Shaman6
Human5
Zombie4
Imp3
Druid2
Ooze2
Plant2
Snake2
Bat1
Beast1
Bird1
Centaur1
Cleric1
Construct1
Dog1
Dryad1
Elemental1
Forest1
Incarnation1
Merfolk1
Monk1
Phyrexian1
Skeleton1
Troll1
Warrior1
Wizard1
Party3
Instant13
Artifact8
Equipment2
Construct1
Sorcery6
Enchantment4
Aura1
Legends4
Historic12
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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