COMMANDER · DECK
The Get Rekt Monster
No bracket · Banned2016-04-12
ONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$2,973.06
MYTHIC
14
RARE
40
UNCOMMON
23
COMMON
23
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
10 cardsInstant
9 cardsLand
33 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·54 CARDS·$2,365.80
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Planeswalker
1 cardsCreature
17 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
3 cardsInstant
6 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land41
Nonbasic31
Basic10
Forest8
Swamp6
Creature30
Elf6
Druid4
Human4
Shaman4
Beast2
Centaur2
Elemental2
Imp2
Incarnation2
Zombie2
Bird1
Dog1
Eldrazi1
Insect1
Monk1
Ooze1
Plant1
Rat1
Skeleton1
Snake1
Spider1
Treefolk1
Troll1
Warrior1
Wizard1
Party2
Sorcery10
Instant9
Enchantment6
Centaur1
Spider1
Artifact4
Planeswalker1
Liliana1
Legends8
Historic12
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock