MetaMox
COMMANDER · DECK

The Get Rekt Monster

No bracket · Banned
2016-04-12
ONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$2,973.06
MYTHIC
14
RARE
40
UNCOMMON
23
COMMON
23
MAIN99 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

4 cards

Sorcery

10 cards

Instant

9 cards

Land

33 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·54 CARDS·$2,365.80
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Planeswalker

1 cards

Creature

17 cards

Enchantment

3 cards

Artifact

4 cards

Sorcery

3 cards

Instant

6 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
20141122153746526+
COLOR
B: 29 pipsG: 45 pipsC: 82 pips
TYPES
Land41
Nonbasic31
Basic10
Forest8
Swamp6
Creature30
Elf6
Druid4
Human4
Shaman4
Beast2
Centaur2
Elemental2
Imp2
Incarnation2
Zombie2
Bird1
Dog1
Eldrazi1
Insect1
Monk1
Ooze1
Plant1
Rat1
Skeleton1
Snake1
Spider1
Treefolk1
Troll1
Warrior1
Wizard1
Party2
Sorcery10
Instant9
Enchantment6
Centaur1
Spider1
Artifact4
Planeswalker1
Liliana1
Legends8
Historic12
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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