MetaMox
COMMANDER · DECK
2016-07-09
ONLY 99 CARDSNO COMMANDERILLEGAL: 1 CARD
DECK $
$12,278.84
MYTHIC
14
RARE
54
UNCOMMON
15
COMMON
17
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

15 cards

Enchantment

11 cards

Artifact

6 cards

Sorcery

9 cards

Instant

7 cards

Land

44 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·67 CARDS·$9,814.55
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Creature

10 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

5 cards

Instant

4 cards

Land

37 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 2 mass land denial cards — only Bracket 4 allows it
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 3 more combos that bear on the bracket, listed below
CURVE
00101102123744556+
COLOR
W: 8 pipsU: 7 pipsB: 8.5 pipsR: 8 pipsG: 31.5 pipsC: 87 pips
TYPES
Land51
Nonbasic39
Basic12
Forest11
Plains9
Mountain8
Island7
Swamp7
Creature15
Human3
Elemental2
Shaman2
Snake2
Antelope1
Centaur1
Crab1
Efreet1
Eldrazi1
Elf1
Frog1
Horror1
Insect1
Knight1
Monk1
Scout1
Spellshaper1
Enchantment12
Centaur1
Sorcery9
Instant7
Artifact6
Legends9
Historic14
LAND PROBABILITY
51 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 44.9%
TURN 515.5%
TURN 629.8%
TURN 745.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Group
Color
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