COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
8 cardsInstant
10 cardsLand
25 cardsMONEY CARDS·67 CARDS·$647.08
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Creature
23 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
8 cardsInstant
9 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Gitrog Monster + The Necrobloom: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + The Necrobloom — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic22
Basic18
Forest13
Plains7
Swamp7
Creature30
Human5
Elemental4
Elf4
Beast2
Cat2
Frog2
Horror2
Plant2
Scout2
Shaman2
Snake2
Angel1
Bird1
Centaur1
Citizen1
Cleric1
Demon1
Druid1
Dryad1
Halfling1
Hydra1
Insect1
Knight1
Monk1
Noble1
Nymph1
Soldier1
Treefolk1
Warlock1
Outlaws1
Party1
Instant10
Enchantment8
Case1
Centaur1
Dryad1
Nymph1
Room1
Sorcery8
Artifact7
Human1
Soldier1
Vehicle1
Legends12
Historic19
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers