COMMANDER · DECK
Prossh Harbinger Of Victory
Bracket 3 · Upgraded2016-03-25
ONLY 99 CARDSNO COMMANDER
DECK $
$1,006.94
MYTHIC
9
RARE
45
UNCOMMON
19
COMMON
27
MAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
16 cardsArtifact
9 cardsSorcery
8 cardsInstant
7 cardsLand
22 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·51 CARDS·$792.32
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Planeswalker
1 cardsCreature
14 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
4 cardsInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Earthcraft + Squirrel Nest: early arguably two-card combo, with no mana to spend
- Prossh, Skyraider of Kher + Food Chain: two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
- Prossh, Skyraider of Kher + Food Chain — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Mountain9
Forest8
Swamp5
Dryad1
Gate1
Creature24
Elf5
Druid4
Shaman4
Human3
Vampire3
Goblin2
God2
Wizard2
Ally1
Assassin1
Avatar1
Beast1
Bird1
Demon1
Dryad1
Faerie1
Forest1
Golem1
Kavu1
Rogue1
Scout1
Snake1
Warrior1
Outlaws2
Party4
Enchantment18
Aura2
God2
Artifact10
Equipment2
Golem1
Sorcery8
Instant7
Planeswalker1
Xenagos1
Legends5
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · two-card combo, for six mana or lessInfinite colored mana that can only be spent to cast creature spellsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinitely powerful creature until end of turnInfinite sacrifice triggersInfinite storm count
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Near-infinite damageNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite colored manaInfinite commander castsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite colored manaInfinite commander castsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinitely powerful creature until end of turnInfinite sacrifice triggersInfinite storm countInfinite untap of basic lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens