COMMANDER · DECK
Everything Goes And Nothing Goes
Bracket 4 · Optimized2016-08-29
143 CARDS (LIMIT 100)SINGLETON: 3 CARDS
DECK $
$2,289.10
MYTHIC
6
RARE
88
UNCOMMON
15
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN142 CARDS
Creature
15 cardsEnchantment
33 cardsArtifact
27 cardsSorcery
17 cardsInstant
8 cardsLand
10 cardsMONEY CARDS·75 CARDS·$1,818.83
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Creature
8 cardsEnchantment
24 cardsArtifact
18 cardsSorcery
12 cardsInstant
5 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 1
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land39
Nonbasic9
Basic30
Mountain30
Enchantment35
God1
Artifact29
Construct1
Golem1
Sorcery19
Eldrazi1
Creature16
Human4
Goblin3
Assassin2
Minotaur2
Warrior2
Wizard2
Artificer1
Construct1
Djinn1
Dragon1
Eldrazi1
Giant1
God1
Golem1
Monger1
Outlaws2
Party4
Instant8
Legends7
Historic33
LAND PROBABILITY
39 LANDS · 142 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.4%
TURN 559.7%
TURN 680.8%
TURN 791.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers