MetaMox
COMMANDER · DECK

Websling all the way!

Bracket 3 · Upgraded
@HitoHitonoMi · 2026-10-04
DECK $
$677.87
MYTHIC
13
RARE
43
UNCOMMON
12
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

4 cards

Sorcery

9 cards

Instant

13 cards

Land

19 cards
MONEY CARDS·53 CARDS·$527.80
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Creature

19 cards

Enchantment

2 cards

Artifact

2 cards

Sorcery

5 cards

Instant

10 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Eldrazi Displacer + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Emiel the Blessed + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
10911621339475106+
COLOR
W: 25 pipsU: 32 pipsG: 39 pipsC: 119 pips
TYPES
Creature37
Human10
Elf6
Druid5
Hero5
Spider4
Dinosaur3
Elder3
God3
Wizard3
Scout2
Spirit2
Villain2
Ape1
Artificer1
Bird1
Citizen1
Construct1
Doctor1
Dragon1
Drake1
Eldrazi1
Elk1
Glimmer1
Lizard1
Lord1
Merfolk1
Monk1
Scientist1
Shaman1
Shapeshifter1
Snake1
Soldier1
Symbiote1
Time1
Unicorn1
Vampire1
Party3
Land34
Nonbasic16
Basic18
Forest8
Island8
Plains8
Instant13
Sorcery9
Arcane1
Artifact6
Construct1
Hero1
Spider1
Enchantment5
Aura1
Elk1
Glimmer1
God1
Legends25
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite colored manaInfinite creature tokens with hasteInfinite blinking
ADDITIONAL REQUIREMENTS
Creature with "When this creature ETBs, create 2+ creature tokens"Haste Enabler
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite colored manaInfinite creature tokens with hasteInfinite blinking
ADDITIONAL REQUIREMENTS
Creature with "When this creature ETBs, create 2+ creature tokens"Haste Enabler
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Group
Color
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