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COMMANDER · DECK

Desert Bloom - Precon Upgrade Guide

@rcclough1
114 CARDS (LIMIT 100)
DECK $
$188.05
MYTHIC
9
RARE
50
UNCOMMON
30
COMMON
31
COMMAND59 CARDS

Creature

18 cards

Enchantment

4 cards

Artifact

3 cards

Sorcery

14 cards

Instant

5 cards

Land

15 cards
MAIN55 CARDS

Creature

18 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

9 cards

Instant

5 cards

Land

11 cards
MAYBE6 CARDS

Creature

4 cards

Enchantment

1 cards

Instant

1 cards
NAMECOSTPRICE
CURVE
1031112133941566+
COLOR
W: 10 pipsR: 9 pipsG: 34 pipsC: 98 pips
TYPES
Creature36
Human7
Druid6
Elemental6
Elf6
Plant4
Snake3
Warrior3
Angel2
Hydra2
Insect2
Scout2
Shaman2
Beast1
Cleric1
Detective1
Dragon1
Fungus1
Giant1
Knight1
Merfolk1
Peasant1
Ranger1
Satyr1
Scarecrow1
Wizard1
Party5
Land26
Nonbasic23
Basic3
Desert15
Forest3
Mountain2
Plains2
Sorcery23
Enchantment12
Case1
Class1
Saga1
Instant11
Artifact10
Angel1
Beast1
Equipment1
Scarecrow1
Vehicle1
Legends5
Historic16
LAND PROBABILITY
11 LANDS · 55 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 447.0%
TURN 581.1%
TURN 695.0%
TURN 799.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
Group
Color
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