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COMMANDER · DECK

Dionus

Bracket 4 · Optimized
@Benjipendragon · 2026-09-19
Dionus, Elvish Archdruid
DECK $
$2,477.63
MYTHIC
11
RARE
35
UNCOMMON
21
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

47 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

7 cards

Sorcery

3 cards

Instant

6 cards

Land

9 cards
MONEY CARDS·57 CARDS·$1,971.00
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Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

3 cards

Instant

4 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Umbral Mantle + Topiary Lecturer: early two-card combo, for four mana or less
  • Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Circle of Dreams Druid: early arguably two-card combo, with no mana to spend
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
10171152243940526+
COLOR
G: 84 pipsC: 88 pips
TYPES
Creature48
Elf41
Druid26
Shaman6
Warrior4
Artificer1
Beast1
Bird1
Citizen1
Construct1
Halfling1
Insect1
Mutant1
Noble1
Plant1
Ranger1
Rogue1
Scout1
Shapeshifter1
Soldier1
Wurm1
Outlaws1
Party5
Land31
Nonbasic9
Basic22
Forest22
Druid1
Elf1
Artifact9
Equipment3
Construct1
Shapeshifter1
Enchantment6
Aura1
Treefolk1
Instant6
Sorcery3
Legends17
Historic22
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite green manaInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · two-card combo, for six mana or lessInfinite green manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Group
Color
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