COMMANDER · DECK
Roon + Keruga
Bracket 3 · Upgraded2020-06-06
132 CARDS (LIMIT 100)
DECK $
$687.84
MYTHIC
23
RARE
77
UNCOMMON
36
COMMON
31
COMMAND1 CARD
Creature
1 cardsCOMPANION1 CARD
Creature
1 cardsMAIN130 CARDS
Planeswalker
1 cardsCreature
56 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
13 cardsInstant
10 cardsLand
25 cardsMAYBE35 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
4 cardsMONEY CARDS·71 CARDS·$523.08
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Creature
32 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
7 cardsInstant
4 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Intruder Alarm: early arguably two-card combo, with no mana to spend
- and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Aethersnipe — Bracket 3, early arguably two-card combo, with no mana to spend
- Eldrazi Displacer + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Emiel the Blessed + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Emiel the Blessed — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Temur Sabertooth — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Emiel the Blessed — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature58
Elemental12
Spirit6
Druid5
Elf5
Beast4
Human4
Giant3
Knight3
Shapeshifter3
Wizard3
Angel2
Boar2
Dryad2
God2
Scout2
Shaman2
Adventure1
Ape1
Avatar1
Bear1
Bird1
Cat1
Dinosaur1
Drake1
Eldrazi1
Elk1
Faerie1
Hippo1
Horror1
Kor1
Merfolk1
Noble1
Pirate1
Rhino1
Salamander1
Serpent1
Snake1
Soldier1
Sphinx1
Treefolk1
Unicorn1
Whale1
Outlaws1
Party3
Land36
Nonbasic21
Basic15
Plains8
Forest7
Island7
Sorcery16
Adventure1
Arcane1
Giant1
Instant10
Enchantment9
God2
Artifact8
Shapeshifter1
Planeswalker1
Tamiyo1
Legends15
Historic23
LAND PROBABILITY
36 LANDS · 130 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.1%
TURN 559.4%
TURN 680.5%
TURN 791.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite blinkingInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite blinkingInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersTarget opponent returns all cards in their graveyard to their handInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite LTB
Infinite blinkingInfinite ETBInfinite LTB
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking