COMMANDER · DECK
Kenrith, the Returned King - Honor y gloria mayo 2025
Bracket 4 · Optimized@Juzkhe · 2025-05-24
DECK $
$6,033.16
MYTHIC
15
RARE
65
UNCOMMON
15
COMMON
5
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
12 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
13 cardsInstant
29 cardsLand
30 cardsMONEY CARDS·87 CARDS·$4,821.42
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Planeswalker
1 cardsCreature
9 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
10 cardsInstant
27 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Hermit Druid + Thassa's Oracle: early arguably two-card combo, for four mana or less
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic30
Island7
Forest6
Swamp5
Mountain3
Plains3
Instant29
Creature13
Human5
Druid2
Shaman2
Wizard2
Archer1
Bird1
Cleric1
Elf1
Goblin1
Halfling1
Illusion1
Merfolk1
Noble1
Orc1
Rogue1
Soldier1
Zombie1
Outlaws1
Party4
Sorcery13
Artifact9
Human1
Soldier1
Enchantment6
Planeswalker1
Teferi1
Legends5
Historic13
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game