MetaMox
COMMANDER · DECK

Wayta, You see what this does.

Bracket 4 · Optimized
@MFarina87
NO COMMANDER
DECK $
$296.90
MYTHIC
8
RARE
41
UNCOMMON
21
COMMON
30
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN100 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

10 cards

Artifact

12 cards

Sorcery

10 cards

Instant

9 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Fiendlash + Ill-Tempered Loner // Howlpack Avenger: early two-card combo, with no mana to spend
  • Fiendlash + Boros Reckoner: early two-card combo, with no mana to spend
  • Fiendlash + Spitemare: early two-card combo, with no mana to spend
  • and 46 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 49
CURVE
00711921331247566+
COLOR
W: 28.5 pipsR: 55.5 pipsC: 117 pips
TYPES
Land36
Nonbasic14
Basic22
Mountain12
Plains12
Sphere1
Creature22
Human4
Cleric2
Dragon2
Goblin2
Beast1
Bird1
Boar1
Construct1
Dinosaur1
Dwarf1
Elemental1
Equipment1
Goat1
God1
Hellion1
Horror1
Knight1
Kor1
Mercenary1
Minotaur1
Phyrexian1
Shaman1
Sliver1
Spirit1
Toy1
Werewolf1
Wizard1
Outlaws1
Party3
Artifact15
Equipment9
Construct1
God1
Toy1
Sorcery12
Instant11
Enchantment10
Aura3
Planeswalker1
Gideon1
Legends7
Historic18
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS120 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Draw the gameInfinite damage to one opponent
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
Infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Draw the gameInfinite damage to one opponent
Infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Infinite damage to one opponent
Near-infinite damage to one opponent
Near-infinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
View