MetaMox
COMMANDER · DECK

The Archer and The Patron

Bracket 3 · Upgraded
@Robbyrobrob42
104 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 3 CARDS
DECK $
$555.48
MYTHIC
7
RARE
48
UNCOMMON
28
COMMON
22
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN104 CARDS

Planeswalker

1 cards

Creature

40 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

5 cards

Sorcery

6 cards

Instant

10 cards

Land

28 cards
MAYBE1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·55 CARDS·$427.54
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Creature

23 cards

Enchantment

5 cards

Artifact

4 cards

Sorcery

3 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Shalai and Hallar + Heliod, Sun-Crowned: early arguably two-card combo, with no mana to spend
  • All Will Be One + The Red Terror: early arguably two-card combo, with no mana to spend
  • The Red Terror + Shalai and Hallar: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
301111522531044516+
COLOR
W: 28 pipsR: 10 pipsG: 46 pipsC: 98 pips
TYPES
Creature40
Elf7
Human7
Cleric4
Soldier4
Warrior4
Cat3
Druid3
Elemental3
Goblin3
Hydra3
Angel2
Beast2
Noble2
Shaman2
Artificer1
Bird1
Centaur1
Citizen1
Demigod1
Dragon1
Elephant1
Gnome1
God1
Guest1
Halfling1
Mutant1
Phyrexian1
Spirit1
Tyranid1
Unicorn1
Vampire1
Wurm1
Party8
Land35
Nonbasic25
Basic10
Forest10
Plains7
Mountain6
Instant10
Enchantment9
Demigod1
God1
Artifact7
Equipment1
Gnome1
Human1
Soldier1
Sorcery6
Arcane1
Planeswalker1
Ajani1
Legends17
Historic22
LAND PROBABILITY
35 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.4%
TURN 669.1%
TURN 784.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
Color
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