COMMANDER · DECK
The cummanders antitierras of the luis el lu
Bracket 4 · Optimized2024-03-01
137 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 1 CARD
DECK $
$315.04
MYTHIC
12
RARE
63
UNCOMMON
36
COMMON
24
MAIN137 CARDS
Planeswalker
2 cardsCreature
36 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
16 cardsInstant
7 cards—
2 cardsNAMECOSTPRICE
×1
$0.00×1
$0.00Battle
1 cardsLand
39 cardsMONEY CARDS·48 CARDS·$224.78
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Planeswalker
2 cardsCreature
15 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
6 cardsInstant
3 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 mass land denial cards — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Perennial Behemoth: locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Storm Cauldron + Perennial Behemoth: locks the table
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 5
EXTRA TURNS · 0
None
COMBOS · 11
- Glacial Chasm + Zuran Orb + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Perennial Behemoth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Storm Cauldron + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Conduit of Worlds — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land49
Nonbasic37
Basic12
Forest8
Mountain8
Swamp7
Cave2
Desert1
Creature36
Druid5
Elemental5
Shaman5
Elf4
Human4
Avatar2
Beast2
Frog2
Goblin2
Merfolk2
Snake2
Barbarian1
Cleric1
Cyclops1
Demon1
Detective1
Devil1
Elder1
Fungus1
Giant1
Hellion1
Horror1
Lhurgoyf1
Nightmare1
Orc1
Scout1
Spider1
Spirit1
Turtle1
Vampire1
Warlock1
Wizard1
Outlaws1
Party2
Sorcery16
Enchantment14
Saga2
Case1
Druid1
Siege1
Snake1
Artifact13
Beast1
Equipment1
Instant7
Planeswalker2
Nissa2
Battle1
Siege1
Legends15
Historic30
LAND PROBABILITY
49 LANDS · 137 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 541.8%
TURN 664.1%
TURN 780.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite magecraft triggersInfinite landfall triggersInfinite card drawInfinite draw triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinitely powerful creature until end of turn
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite self-millInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggersPut all land cards from your library and graveyard onto the battlefieldInfinite card drawInfinite draw triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock