COMMANDER · DECK
The 2000 That Cant Win
2015-03-22
104 CARDS (LIMIT 100)NO COMMANDER
DECK $
$3,716.91
MYTHIC
17
RARE
64
UNCOMMON
20
COMMON
4
MAIN104 CARDS
Creature
32 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
10 cardsInstant
8 cardsLand
36 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·82 CARDS·$2,966.29
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Creature
21 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
8 cardsInstant
8 cardsLand
29 cardsCURVE
COLOR
TYPES
Land36
Nonbasic36
Plains8
Forest6
Island4
Swamp3
Mountain2
Creature32
Human15
Wizard8
Angel5
Cleric5
Elf5
Shaman4
Soldier2
Spirit2
Bear1
Bird1
Demon1
Jellyfish1
Nomad1
Scout1
Sphinx1
Party13
Enchantment13
Human1
Soldier1
Sorcery10
Instant8
Artifact7
Angel1
Equipment1
Legends16
Historic23
LAND PROBABILITY
36 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.3%
TURN 544.4%
TURN 667.0%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Opponents can't search librariesLockPlayers can't draw cards
LockMass Land DenialActivated abilities can't be activated