MetaMox
COMMANDER · DECK

Angry Cool Aid Man - EDH

Bracket 4 · Optimized
2020-10-19
Omnath, Locus of Rage
DECK $
$1,366.01
MYTHIC
12
RARE
53
UNCOMMON
20
COMMON
32
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

17 cards

Enchantment

13 cards

Artifact

4 cards

Sorcery

15 cards

Instant

8 cards

Land

24 cards
MONEY CARDS·70 CARDS·$1,079.94
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Planeswalker

1 card

Creature

15 cards

Enchantment

14 cards

Artifact

5 cards

Sorcery

11 cards

Instant

7 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 9 more combos that bear on the bracket, listed below
CURVE
0071721831148576+
COLOR
R: 16 pipsG: 57 pipsC: 132 pips
TYPES
Land41
Nonbasic20
Basic21
Forest17
Mountain12
Desert1
Creature18
Elemental4
Shaman4
Elf3
Human3
Snake3
Ally1
Cleric1
Dinosaur1
Dragon1
Dryad1
Hydra1
Merfolk1
Nymph1
Scout1
Warrior1
Wizard1
Party3
Sorcery16
Arcane1
Enchantment14
Dryad1
Nymph1
Instant9
Artifact4
Planeswalker1
Nissa1
Legends6
Historic10
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature ETBInfinite creature LTBInfinite damageInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Near-infinite creature tokensNear-infinite ETBPut all lands with a basic land type from your library onto the battlefield tapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Put all lands with a basic land type from your library onto the battlefield tapped
Near-infinite damagePut all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Near-infinite creature tokensPut all lands with a basic land type from your library onto the battlefield tappedNear-infinite ETB
Near-infinite damagePut all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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