COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
15 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
12 cardsInstant
9 cardsLand
29 cardsSIDEBOARD3 CARDS
Creature
2 cardsInstant
1 cardsMAYBE17 CARDS
Planeswalker
1 cardsCreature
7 cardsArtifact
3 cardsSorcery
2 cardsInstant
3 cardsLand
1 cardsMONEY CARDS·54 CARDS·$655.18
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Creature
14 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
9 cardsInstant
10 cardsLand
1 cardsCURVE
COLOR
TYPES
Land42
Nonbasic24
Basic18
Swamp5
Forest4
Plains4
Mountain3
Island2
Creature16
Atog12
Wizard2
Cleric1
Demon1
Elf1
Human1
Rogue1
Vampire1
Outlaws1
Party4
Enchantment13
Sorcery12
Instant9
Artifact8
Legends4
Historic11
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Exile your libraryWin the game
Win the game at the beginning of your next upkeep
Near-infinite lifegainWin the game at the beginning of your next upkeep
Win the game
Win the game at the beginning of your next upkeep
LockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card