COMMANDER · DECK
How To Werewolf Right
2016-10-13
ONLY 99 CARDSNO COMMANDER
DECK $
$245.11
MYTHIC
9
RARE
39
UNCOMMON
29
COMMON
22
MAIN99 CARDS
Planeswalker
4 cardsCreature
28 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
9 cardsInstant
8 cardsLand
27 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·32 CARDS·$178.30
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Planeswalker
2 cardsCreature
5 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
4 cardsInstant
5 cardsLand
7 cardsCURVE
COLOR
TYPES
Land34
Nonbasic24
Basic10
Forest7
Mountain5
Plains2
Lair1
Creature28
Human17
Werewolf17
Wolf7
Rogue3
Shaman3
Spirit3
Warrior3
Angel1
Archer1
Boar1
Eldrazi1
God1
Horror1
Ranger1
Scout1
Outlaws3
Party6
Enchantment11
Aura1
Curse1
God1
Spirit1
Sorcery9
Arcane1
Artifact8
Equipment1
Instant8
Planeswalker4
Garruk2
Arlinn1
Domri1
Legends11
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE